joe@joegoddard.net
716.200.6555

Currently residing in Buffalo, NY.

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JOSEPH L. GODDARD
joe@joegoddard.net
716.200.6555
1291 Indian Church Road, Apt. 86
West Seneca, NY 14224

OBJECTIVE:
Acquire employment as a CG animator, or in a related capacity.
    SKILLS AND QUALIFICATIONS:
  • Works well as part of a team; understands instructions quickly and follows them accurately.
  • Quick and attentive learner; always willing to explore new and creative approaches to challenges.
  • Strong aesthetic sense; energetic approach to design and animation.
  • Skilled with a broad variety of secondary CG-related areas including modeling, surfacing, and lighting.
  • Highly proficient with Autodesk Maya, Adobe Photoshop, Illustrator, InDesign, After Effects, and Premiere.
  • Some experience with with Unreal Engine 3, Pixelogic Zbrush, Autodesk MotionBuilder, Adobe Dreamweaver, and Flash.
    EDUCATION:
    MFA in Animation
    GPA: 3.92
    Savannah Coll. of Art & Design in Savannah, GA
    August 2011
    Award: Combined Honors Fellowship for Academic and Artistic Achievement
    BFA with Graphic Design Emphasis
    GPA: 3.81
    Marshall University in Huntington, WV
    May 2004
    Award: John Marshall Full Scholarship. Graduated Magna Cum Laude.
    WORK EXPERIENCE:
    Design Animator
    Fisher-Price (Vizlab)
    East Aurora, NY
    September 2009 - Present
  • Worked with small teams to perform a variety of services in the creation of CG short films associated with toy products; services included storyboard, modeling, UV editing, layout, animation, and compositing.
  • Performed up to 25% of final character animation for two five-minute shorts, as well as several side projects.
  • Worked with a number of internal clients and producers to exceed expectations on tight deadlines.
  • Contract Animator
    Voidstar Creations
    Lexington, SC
    June 2009 - July 2009
  • Created a variety of original character animations for a 3D third-person shooter game designed for the Xbox 360.
  • Animations included running, walking, jumping, aiming, damage and death, as well as hovering, flying, banking, falling and several others for a biped character capable of combat while on ground and in flight.
  • Assisted creative director in basic rigging, compatibility, and troubleshooting capacities.
  • Graphic Artist/Art Director
    MotionMasters, Inc.
    Charleston, WV
    May 2004 - August 2006
  • Dealt directly with clients to establish vision for each project.
  • Executed design work for print, for video, and for the web, including commercial broadcast design and animation.
  • Presented company work to clients for review and critique.
  • Graphic Design Internship
    Marshall U. Forensic Science Dept.
    Huntington, WV
    January 2004 - April 2004
  • Created a variety of graphic resources for promotional purposes.
  • Collaborated with in-house designers to create DVD and internet advertising materials.
  • Graphics Lab Supervisor
    Marshall U. Art Dept.
    Huntington, WV
    January 2003 - April 2004
  • Attended to the needs of students including troubleshooting computer hardware and graphics software problems.
  • Advised students on design and workflow questions.
  • Computer-Aided Drafting Internship
    Bayer Pharmaceuticals Corp.
    New Martinsville, WV
    February 2000 - April 2000
  • Scanned, analyzed, and redesigned schematics for chemical pipelines and other industrial equipment.
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©2011 Joseph L. Goddard