joe@joegoddard.net
716.200.6555

Currently residing in Buffalo, NY.

View Joe Goddard's profile on LinkedIn

Joe Goddard's Facebook profile
Gallery
Animation
Highslide JS
WORK IN PROGRESS -- A brief glimpse at my thesis film as of May 2009, including all three transformational phases of the character and his environment. I performed all design, animation, modeling, rigging, and surfacing. Maya, After Effects.
Highslide JS
A short animation I did primarily as a design exercise. Two versions: dark-on-light, and light-on-dark, to see how the colors interacted. This would later turn out to be sort of an early version of portions of my thesis. I performed all design, modeling, surfacing, rigging, animation, and editing. Maya.
Highslide JS
A set of original character animations I created for a client who was assembling a proposal for an Xbox Live Arcade 3rd person shooter title. The character is capable of normal running and strafing combat, as well as hovering upright and flying at high speeds using a jetpack. I performed all animation in Maya.

Note that some transitions are handled by the game engine, so they may not appear smooth in the playblasts at the beginning of the video.
Highslide JS
Custom idle, run, and crouch/run animations I created in Maya and then implemented into Unreal Tournament 3 using UnrealEd.
Highslide JS
A game animation asset intended to be used for a tile-based RTS-style game. I performed all design, animation, modeling, rigging, and surfacing (except for the small character -- "Roboter" rig by "NoLeftovers.") Maya.
Highslide JS
A dialogue/lipsync exercise. Audio clip is from a podcast reading of David Brin's brilliant short story, "The Giving Plague." "Andy" rig by John Doublestein. Maya.
Highslide JS
A dialogue/lipsync exercise. Audio clip is from the movie Pi. "Andy" rig by John Doublestein. Maya.
Highslide JS
A cartoon animation exercise using a specialized rig. Focus was an stretchy, exaggerated motion. Audio clip is from the famous Bugs Bunny cartoon, Baton Bunny. Maya.
Highslide JS
Western/Steampunk Technologist character model. Original design, fully modeled and textured with spec/bump maps and subsurface scattering on skin. Maya, Photoshop, BodyPaint3D.
Highslide JS
Acting exercise. "Andy" rig by John Doublestein. Maya.
Highslide JS
A collaborative student film produced during my time at SCAD. I filled in a number of support roles for this film, as we had an abundance of talented animators on our team. I modeled the character, did most of the texturing and lighting, constructed the sound, and acted as general tech support throughout the filmmaking process. Other Credits: Kat Allen - Director, Story, and Animation; Luke Brewer - Dynamics and Animator; Katina Hogan - Rigging; Dennis Smith - Animation and Voice Talent.
Highslide JS
Animation exercise featuring some experimentation with a vague narrative sequence. This is one of my earlier pieces. "pjHogan" rig by PJ Leffelman. Maya.
Highslide JS
A very brief "cutout" style animation, done in After Effects using photographic elements. Photoshop, After Effects.
Highslide JS
A portion of a fight scene animated using a stylized rotoscope technique. Reference and audio is from the movie Serenity. Pencil and charcoal.
Highslide JS
A short animation created with poses referenced from life drawing. Pencil.
Figure Drawings
Other Illustrations
Highslide JS
Drake - Digital Painting :: Photoshop.
Highslide JS
Rhino :: Ink and wash.
Highslide JS
Tiger :: Scratchboard, colored in Photoshop.
Highslide JS
Think Twice :: Pen.
Graphic Design
Highslide JS
TC Motion Graphics Commerical (produced by MotionMasters; I am responsible for all visual elements) :: Photoshop, After Effects.
Highslide JS
Humachine poster :: Photoshop.
Highslide JS
Design Self-Portrait poster :: Photoshop.
Highslide JS
Hugo Nakamura article layout :: Photoshop, Illustrator.
Highslide JS
Capacity Magazine layout sample 1 :: Photoshop, Illustrator, InDesign.

I was responsible for doing art and layout for four issues of Capacity Magazine during my time at MotionMasters. To see my work in complete issues, please check out Fall 2004 through Spring 2006 in the Capacity archives.
Highslide JS
Capacity Magazine layout sample 2 :: Photoshop, Illustrator, InDesign.

I was responsible for doing art and layout for four issues of Capacity Magazine during my time at MotionMasters. To see my work in complete issues, please check out Fall 2004 through Spring 2006 in the Capacity archives.
Highslide JS
Capacity Magazine layout sample 3 :: Photoshop, Illustrator, InDesign.

I was responsible for doing art and layout for four issues of Capacity Magazine during my time at MotionMasters. To see my work in complete issues, please check out Fall 2004 through Spring 2006 in the Capacity archives.
Highslide JS
RCBI full-page advertisement :: Photoshop.
Highslide JS
DVD slipcase cover for documentary project :: Photoshop.
News | Demo Reel | Gallery | Résumé | About Me
©2011 Joseph L. Goddard